I never thought I would say this but they tried to make a James Bond game that has elements from freaking Halo. From the grenade throw to the iconic sound of a shield being regenerated, they tried to pull a Halo with this one.

I am not going to blame EA for this one, James Bond titles were always a bunch of ideas thrown together. Sometimes they mix well enough and create a good experience, and sometimes they are 007 Racing. However, Goldeney: Rogue Agent is rough from the start, even when considering that they tried to sell it with the Goldneye name, which was the most successful Brosnan Bond movie, and also a legendary game. No wonder they tried to pull this "prank" off, basically every other game from the PS2 era included elements from the movie.

Rogue Agent starts with a mission that is seemingly serves as a tutorial, but sets of the main theme of the game really well. You are playing as the bad guy here essentially, and you are working with various Bond villains. Basically you are an overpowered henchman here, which is a fine concept executed rather poorly.

To be fair, Rogue Agent never tries to hide that it is just a bland shooter, and I give credit for that, but my god, how can you mess up a simple FPS? The main reason this game is so frustrating is the crosshair. It is not placed in the center of the screen, but in an upper position, which I cannot understand. Such a bad design choice, and even if someone wants to argue that the game wanted something unique, well, this was not the way to be unique.

What can I say? Rogue Agent is bland, generic, uninteresting and too long, with a concept that should have been more fun than this. We are really starting to get to the bottom of the barrel here.

Reviewed on Nov 28, 2023


1 Comment


5 months ago

I cant stand that the gun crosshair almost touches the top of the screen, I literally had to play the game, running around with my head tilted down. Terrible game.