Played a bit of this a few years ago and didn't really like it at the time - Either I just gave up early on or Chulip hadn't yet done permanent damage to my taste in games, but yeah, this game rocks.

I'm very excited to play Giftpia now, because I think Skip's world/mission design in both this game and Captain Rainbow is the most satisfying way of going about the Love-de-lic format. When working with a time mechanic, it's hard to avoid a lot of waiting and aimless wandering. Both of these games combat this by always giving you productive things to do, organizing missions so that new quests or progressions are always being discovered, and making the player feel like they're making the most of their day. Exploring or talking to NPCs will always reward you in a tangible way, and even just spending a whole night wandering and cleaning the house will give you active progress towards your next goal.

The main quest in Chibi-Robo can sometimes not feel the most intuitive, but just by doing things around the house and following little sidequest paths, the main goal will always inevitably come back into focus. The characters here are also all funny and unique and more than enough to get you over the inconveniences that naturally come with being an inch-tall robot.

Reviewed on Apr 04, 2024


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