Chibi-Robo!

Chibi-Robo!

released on Jun 23, 2005

Chibi-Robo!

released on Jun 23, 2005

Like most families, the Sandersons bicker about money and cleaning. Unlike most families, though, they also have robotic spiders, aliens, and talking toys to worry about. Enter Chibi-Robo, a tiny robot programmed to spread happiness. Join him on his quest to restore order to the Sanderson house and SAVE THE WORLD!


Also in series

Chibi-Robo! Zip Lash
Chibi-Robo! Zip Lash
Chibi-Robo!: Photo Finder
Chibi-Robo!: Photo Finder
Okaeri! Chibi-Robo! Happy Richie Oosouji
Okaeri! Chibi-Robo! Happy Richie Oosouji
Chibi-Robo!: Park Patrol
Chibi-Robo!: Park Patrol

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AGHH.H... ITSP EAK.... ITS SO PEAK...... I LOVE CHIBI ROBO

Story S tier, visuals S tier, music S tier, gameplay high A tier, this shaped me as a kid and still holds up to this day

This review contains spoilers

This game is full of personality in every way. Every single character is unique and enjoyable to interact with. The story just felt like a bunch of plot points all hastily strung together but that didn’t matter because it was fun to advance the story and it got crazier than I thought it would at some points. I actually laughed when the mom said her family was dysfunctional and her only option was divorce since I wasn’t expecting the game to be so literal with the story.

There were a lot of things to do in the game and there was a lot of walking involved. I wasn’t a fan of all of the walking and it was never changed. Movement speed never changed and the game only gives 2 sets of teleports in set locations. The game also sometimes just didn’t tell me about some mechanics, like how you can use the pajama outfit to skip to the next day/night period.

The platforming and parkouring were also sometimes weird and unnatural. Since you can’t jump, climbing to different places is made almost unnecessarily difficult. The paths to get to different spots also require some thinking, but some are too complex (or maybe I need to just get good). I made it to the credits and did a pretty sizable chunk of the side content and still never made it to some of the upper portions of the living room since I couldn’t figure out how to get up to it.

But I enjoyed the game very much. I had no idea what to expect going in since I literally knew nothing about the game or franchise. I think the only reason I even knew about the franchise was because I either saw it as an amiibo or a spirit in smash ultimate.

This is my favorite Gamecube game. It's so comfy. There's a cool story and a boundless amount of content which is all paired with a really fun gameplay loop. So many things to explore and accomplish. A masterpiece.

this game has FAR too much yapping getting in the way of silly robot antics for my liking

Played a bit of this a few years ago and didn't really like it at the time - Either I just gave up early on or Chulip hadn't yet done permanent damage to my taste in games, but yeah, this game rocks.

I'm very excited to play Giftpia now, because I think Skip's world/mission design in both this game and Captain Rainbow is the most satisfying way of going about the Love-de-lic format. When working with a time mechanic, it's hard to avoid a lot of waiting and aimless wandering. Both of these games combat this by always giving you productive things to do, organizing missions so that new quests or progressions are always being discovered, and making the player feel like they're making the most of their day. Exploring or talking to NPCs will always reward you in a tangible way, and even just spending a whole night wandering and cleaning the house will give you active progress towards your next goal.

The main quest in Chibi-Robo can sometimes not feel the most intuitive, but just by doing things around the house and following little sidequest paths, the main goal will always inevitably come back into focus. The characters here are also all funny and unique and more than enough to get you over the inconveniences that naturally come with being an inch-tall robot.