Similar to Max Payne, Jet Grind Radio, and Tony Hawk.. it is remarkable how much of a concept can stay true to the core roots-- despite port allocation being severely limited, due to the portable architecture & etc.

While the aforementioned titles certainly go through their own design changes and constraints, I often notice what transpires can be a uniquely different experience, especially mechanically.. for better or worse. However, I find that Ulala's Cosmic Attack is a bit of outlier in this category.

I REALLY adore Space Channel 5 and I've probably beaten it 15+ times. I first rented it for my Dreamcast when I was 10 years old and brought it to a sleepover. My friends hated it. My last play through was a year ago or so (PS2 Special Edition). My perspective here is purely impression, I just jumped into this one.

I have to say, I am utterly fascinated by how much this game is fundamentally the same experience to its original counterpart. It really comes down to the differences in presentation and sound quality, just downscaled and constrained. The Simon/Memory rhythm-timings felt the same to me.. albeit some weird differences where certain sections felt slightly more forgiving and then others slightly harder-- mainly, any consecutive/rapid press of a single input more than 2 times.

Obviously, the mechanical simplicity is what makes this uncanny experience possible.. still, it is very cool to have played this at least once as a fan. I may come back to it just to tinker and contrast it simultaneously against the original. Recommended for fans and fun weirdos. What I find so interesting is how much my "score" could increase relative to the original-- for me, it boils down to like +1.5 stars for the audio and then a +0.5 star for the graphical presentation (restorative-ly speaking). Otherwise, it really is the same game. Quite cool.

Reviewed on Mar 24, 2024


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