From the big-brained geniuses at Codemasters, developers of such acclaimed hits as "Bodycount", "GRID: Legends", and approximately 500,000 other racing titles that you've never touched, comes a tactical military shooter so audacious that it could have only been released during the seventh generation of console hardware.

Built entirely on the same engine used to power their "Colin McRae: Dirt" series, "Operation Flashpoint: Dragon Rising" is sloppy, buggy, shockingly low-fidelity, and, most of all, not very fun to play! You try cramming a keyboard's worth of controls onto an Xbox 360 controller with radial menus and let me know how that goes for you. There is, supposedly, artificial intelligence of some kind in the game, but I never did see proof of that; instead, I remember spending more time watching enemies snipe my teammates from three kilometers away with laser precision, painfully subjected to squad commands breaking during combat, all while chugging along at a healthy 22 frames per second.

Not sure what Codemasters was thinking in 2009! They rightfully went straight back to racing and sports titles and haven't looked back. Fuckin' dorks.

Reviewed on Jan 26, 2024


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