The very definition of a flaccid game. You COULD play the whole thing, but why would you? After a while, it's all kind of the same thing over and over again. Combat, repetitive as it is, can also feel limp and ineffectual. Making things worse, the aesthetic choices, so firmly rooted in 2008, are straight ass—super murky, very gray and brown and muted green, and plentiful edgy, ragged fonts.

Could probably be remade into something fun these days, with more of a focus on refining the actual structure and pacing of the game. Or you could just make it a "Krull" branded thing, if you wanted to (not sure why you would, but it does have a glaive).

Reviewed on Jan 26, 2024


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