Dark Sector

Dark Sector

released on Mar 25, 2008

Dark Sector

released on Mar 25, 2008

Dark Sector thrusts players into the role of Hayden Tenno, a covert operative sent on a dangerous mission into Lasria, an Eastern European city on the brink of ruin that hides a deadly Cold War secret. In the midst of this mission, Hayden is attacked by an unknown enemy and infected by the Technocyte Virus, a brutal bio-weapon that twists its victims into mindless killing machines. Surviving this attack, Hayden finds that the Technocyte virus has granted him powerful, inhuman abilities unlike anything he has ever seen. Now, he must evolve with his powers, survive and become a hero.


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I'm not sure how well this game did, but I really dug it.

A primeira vez que tentei jogar esse jogo foi no PS3 e acabei abandonando-o na metade por achar muito chato. Anos depois decidi dar outra chance a ele, dessa vez no PC com alguns mods de qualidade de vida, 4K, 60 fps e tudo o que o Master Race tem direito.

Meu conceito sobre esse jogo subiu de nenhum para quase nada. Ainda acho ele um jogo ruim que envelheceu muito mal e quase não vale ser jogado hoje em dia. Só terminei dessa vez por questão de honra, pois não gosto de abandonar jogos pela metade e não queria abandonar esse pela segunda vez.

O puro suco de jogos ruins do PS3.

I'm in the minority in this for sure. I still enjoy this game a lot. It's 100% a Resident Evil ripoff, but I love using the glaive. It's fun to control it and cut off the heads of the enemies. The controls CAN be a little jank at times, but you get used to it. I like the creepy setting, I like the enemies, I like the blood and gore.

I don't quite remember it all that well, but I think the controls were ass.

a game that did not age gracefully. Incredibly repetitive and uninspiring throughout. The only thing that kept me going was seeing the semblances of Warframe that litter the game.

The very definition of a flaccid game. You COULD play the whole thing, but why would you? After a while, it's all kind of the same thing over and over again. Combat, repetitive as it is, can also feel limp and ineffectual. Making things worse, the aesthetic choices, so firmly rooted in 2008, are straight ass—super murky, very gray and brown and muted green, and plentiful edgy, ragged fonts.

Could probably be remade into something fun these days, with more of a focus on refining the actual structure and pacing of the game. Or you could just make it a "Krull" branded thing, if you wanted to (not sure why you would, but it does have a glaive).