Playing ULTRAKILL is like sliding down a waterpark tube for thirty minutes, except the tube is ten feet wide and you’re riding a surfboard modified with a jet engine.

ULTRAKILL is what happens when a sixth-grader’s notebook doodles from 1998 become the inspiration for Gendy Tartakovsky’s next feature-length animation.

When you start, ULTRAKILL feels like performing an Olympic ice-skating routine in the middle of a hockey match. Eventually, ULTRAKILL feels like playing dodgeball as Neo.

ULTRAKILL is the sensation of playing in a ball pit in zero gravity.

Each weapon in ULTRAKILL feels like a new superpower, and like any good superpower, their eventual potentials realize in cascading moments of joy, awe, and fear felt equally.

Reviewed on Jan 14, 2021


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