Didn't finish this because it got just too fiddly damn it. It's a cool idea to have level ups based on items you buy, but when you can't buy in bulk and only have limited inventory slots... pain.

Dug this though! The basic concept of dungeon crawl but with new worlds on every 5 or so levels of the tower is evocative. Each of the worlds is distinct, if gestural, and it has that existential quality I really like in FF1 and its ilk. It's also neat that it ratchets up in narrative complexity from floor to floor. Perfect road trip game.

Reviewed on Mar 09, 2024


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