I really like the touches of pacing and framing this one has. The opening is, of course, well regarded, but the final boss gag and the final cutscene have a real poetry and rhythm to them. The levels also have a real suggestive power. They are just as abstract as the first game, but feel a bit more themed, more lived in. In its sparseness, this feels like a game with characters and places in it. It's lovely.

Reviewed on Nov 10, 2020


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