Scott Cawthon proves himself to be the most savvy bag chaser in gaming history by immediately pivoting to a furry audience in the sequel.

i honestly didn't think FNAF needed a sequel proper, as it is a really perfect slice of horror, but like i said, my man wants to pay some fucking bills. i respect how this entry takes everything up another level. you have so many problems to deal with at once, and not a lot of great options to be dealing with them. in a way it's a lot like my shitty life. unfortunately i couldn't actually beat this one so i won't rate it, but i respect the great sound design, the scare chord that plays when an animatronic is near your office, and that it focuses more on exposing you to danger than letting you slam a door in its face. However I found the rules for avoiding death a little more unclear, and the focus on the music box means that the other camera feeds might as well be completely redundant. Also a God-Fearing Christian Republican made Chica that cheeked up? I have questions.

Speaking of that asshole, I still adore Cawthon's performance as the phone guy. the way he toes the line between a company man and letting it slip just how dangerous your job really is, while also barely hiding his dislike for the puppet, it's such a great character. It's a double-edged sword, because him dying in night 4 of the first game is genuinely really upsetting and makes the lonely standoff of night 5 have much more impact. It's great horror writing. But if you're gonna make a sequel damn it sucks to kill off such a gem of a character.

my journey to becoming a FNAF Fan in my mid-20s is almost complete, and FNAF 2 is pretty cool!

Reviewed on Aug 17, 2023


1 Comment


8 months ago

"Scott Cawthon proves himself to be the most savvy bag chaser in gaming history by immediately pivoting to a furry audience in the sequel." i chuckled