I wasn't planning on picking this up but did. Had a pretty good time overall.

To start with the combat is fairly nice, fluid, and very flashy. There's a lot of characters to play with a lot of different styles. You have quick attacking characters, slow but strong characters, range characters, more support types, etc. You do only start out with a handful of characters and they're relatively slow to unlock more for awhile. Also there's no training/test room to try them out in the game that I found.

The battles are typically pretty short if your AI companions are all leveled up equally or you play with actual people. Most battles are only ~5 minutes so you can get through them pretty quickly.

Of course that can sometimes make battles not feel super satisfying since they're not typically very hard. It's not like Monster Hunter where you may spend 20+ minutes killing a new monster and after awhile you get it down to under 10 minutes. The environments in Granblue are pretty much just bland circle arenas so it's quick get in, fight, get out, without anything else to see or do.

There's also not a lot of complexity for both good and bad, some characters are more complex than others but they all have a relatively short ~8 skills and then a basic attack/combo button and a finisher/special button.

Storywise it's fine, it doesn't require you to have played the gacha or watched the anime but it can help. But overall the story is pretty generic anime/power of friendship which some people will enjoy more than others. For me I could take it or leave it.

Overall I think this was a pretty fun action game. There's some Monster Hunter DNA but with a lot of reduced grind and far more casual. But I also found that once I had my preferred character maxed that was about it. You can grind sigils to 'perfect' your build but it doesn't matter much or you can do other characters. So it didn't have the staying power of Monster Hunter for me.

Still I look forward to see what they do in the future or sequel.

Reviewed on Feb 20, 2024


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