Overall pretty fun on the gamplay front. The Emblem and Break systems felt pretty good and gave some thought and variety to the combat. Much of the other sub systems (Skill Points, emblem weapon upgrades, etc) were half baked and other elements lacked transparency (character stat growth, when you actually should be promoting people). Had good map variety in the main story and paralogues. The paralogues were callbacks to old FE maps which means nothing if you're a relatively new player.

Story was pretty meh. It was straight forward without much to it but it served its purpose of giving you a reason to do the map and because of permadeath mechanic being a thing a lot of characters would stop showing up in the story once you recruited them.

Characters are colorfully designed but very one note with one or two defining traits that constantly appear in their support skits which starts to feel samey after enough times. Static endings for supports makes it not worth doing the skits other than your main combat force.

the TLDR is that this is the anti-3 Houses. The gameplay is better but the social elements are weaker. Still worth a look if you're into tactical/strategy RPGS.

Reviewed on Feb 15, 2023


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