This game, perhaps one of the biggest snes game of all time. I don't have any idea how the heck they manage to put a game this long to a snes cartridge. But they did it. Astounding. Just... Astounding.

But this is not a good thing at the same time for me. Because no final fantasy game tired me this much to finish compared to the other titles I had played(4-5). Also I have some nitpicks as well unfortunately.

First let's start with the idea itself:

"The idea behind the story of VI was that every character is the protagonist" (taken from ff6 wiki)

And this idea isn't my cup of tea unfortunately. Because I like main character to get fleshed out fully first and then see the side character stories. But when everyone is a main character, not all of them gonna get fleshed out like I hoped unfortunately. Don't get me wrong emotional moments hits and it's better than the 5th game in that regard, but it didn't gave me the same feelings from ff4. Yeah ff4 isn't superb when it comes to side characters as well but seeing the main character Cecil rise to the end was more gratifying for me rather than experiencing mini story collection simulator.

"After all when everyone is a main character, no one will be"

Sad thing is they could do that if they wanted, for example Terra character from the cover have really interesting story but after you play her mission, her story just stops to give place to other new characters. Or Locke character is really interesting too, but it's conclusion that is about Rachel was soo rushed that I didn't felt any feelings at all unfortunately. Not just him, I feel like second half of the game feels a bit aimless with it's characters. What I mean is ups are strong as ever like Celes's mountain scene or Terra's story about her parents. But because of the focus of everyone, I feel like their stories doesn't get pushed to the limit and as a whole kinda takes away from it. Like setzer's surface level story or unfinished feeling of shadow's story(I watched all dreams but still his ending kinda confusing) or like I said conclusion of Locke's backstory. So because of that I would rather have 1 or 2 characters as a focus and rest is accompanying friends with mini stories rather than dozens of character stories at once.

Also for some reason villain of this game is pretty overhyped to me. I didn't see any difference compared to the older ff villains. Yes he does horrific things throughout the story, maybe more horrific than any villain but his writing is no different a cliche I want to destroy world huhahahaha type of villain for me.

Btw I am not saying this game's story is bad, it's just because of it's focus is not my cup of tea, game ends up lesser of ff4 for me with it's positives and negatives. Rather than ending up the best ff story of all time for me

When it comes to gameplay, remember all of the ffV classes? All of them are their own characters now! Like alllll of them is a different character except magic users. Oh also new relic system is here to give you variations to your attacks as well! That's sounds awesome and that is awesome.

Until you realize new magic system is a grindfest that forces you to farm specific enemies just to claim a better magic from the found summon stones. Also you need to grind every single character as well. Why? Because there are "war" sections where multiple groups of characters needs to clean their own part of the dungeon. So almost every character gets used. That means you can't stick to a single party. As a concept it makes sense, you would want to force players to differentiate their gameplay, but in practice... I am not a fan of it. Especially I am not a fan of the final dungeon and it's the reason I put off this game for so long to finish. Because of course final dungeon is full of one hit kill monsters. I argued this both in ff4 and ff5 as well but in this one, grinding everyone to get good magic, good relics and good equipment was sooo damn tiring. Because of this rather than loving it, I ended up condemning the entire gameplay.

If I disliked the gameplay progression that much then if I disliked it as a game? No. Somethings managed me to captivate also shock as well. It's because this game's presentation. I wasn't kidding when I asked how they manage to put this in a cartridge, because there is so many animations for every possible cutscene, also combination of the wacky camera angles(did you ever imagined using the famous ff ship with a 3rd person camera on a damn snes????). So yeah they managed to entertain me a lot. That's why even tho I have problems with it's story structure and gameplay progression, I still had a nice time on this one. But hopefully next game isn't trying to be that big to the point tiring me this much.

Reviewed on Oct 19, 2023


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