Final Fantasy VI

released on Apr 02, 1994

Final Fantasy VI is the sixth main installment in the Final Fantasy series, developed and published by Square. It was the final title in the series to feature two-dimensional graphics, and the first story that did not revolve around crystals. The game gives players up to fourteen playable characters, the largest cast in the series, and features the Active Time Battle pseudo-turn based menu command system. A party can consist of up to four characters, though some events require the player to assemble three different parties of up to four and switch between them. Each character has a unique command ability, such as Terra's Trance, Locke's Steal, Edgar's Tools or Sabin's Blitz, and can also learn Magic spells from earning AP from battles with magicite equipped. Each character's rare Desperation Attack will randomly activate after using the Attack command when at critical health.


Also in series

Chocobo no Fushigi na Dungeon
Chocobo no Fushigi na Dungeon
Final Fantasy Tactics
Final Fantasy Tactics
Final Fantasy VII
Final Fantasy VII
Final Fantasy V
Final Fantasy V
Final Fantasy: Mystic Quest
Final Fantasy: Mystic Quest

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Dancing Mad. That's all that needs to be said.

Version Pixel Remaster sur PC, une maitrise assez singulière avec un nombre de personnages (trop?) important, une OST magistrale, des visuels incroyables et les prémices du fameux système de Matérias de FF VII. Que dire de plus ?

uematsu composed a 17 minute long classical symphony on a snes for this

uma experiência maravilhosa do começo ao fim só pela cena da ópera e a cena pós timeskip da celes na ilha já merecia mais que 5*