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1 day

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September 22, 2023

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This review contains spoilers

I honestly wish there were more games like this. Mothmen 1966 does not try to be some sort of silly cinematic experience nor is it filled with Content™.

Instead, it is a decent narrative with an exceedingly well-executed visual language. The pixel art is marvellous and at many points visually more interesting than the majority of AAA titles. Creative constraints are set out very clearly and mostly obeyed, meaning the game is overall very focussed and 100% manages to do what it sets out to do.

I sort of disagree with others saying the second half feels less carefully constructed. IMHO, it was more a question of the story slowly building up to a climax, then resolving quickly once the suspense is over.

The main element I was unhappy with was surrounding the relationship between two of the main PCs and how it resolves. Victoria suddenly waves away all her very valid concerns about her partner and her own desires regarding her future. This is a bit iffy: the only fully conscious female character has all her worries and volition waved away in a manner that perfectly fits the desires of her male partner.