In general I felt Yakuza: Like a Dragon was consistently funny, though not always fun.

The first handful of chapters is so wonderful in its cross of absolutely menial stuff (a whole segment dedicated to recycling, another to finding a job, looking for coins under vending machines) and adorably wacky (Ichiban hallucinating enemies and special effects, Nanba's special pigeon attack). Combat follows the same logic. There's just this chaotic energy permeating the whole thing which makes it very difficult to be strategic, like the way each AoE effect has its own peculiar and unpredictable logic. The game does not take itself seriously in the most satisfying of ways—even when things start to get serious, there's still this joyfulness to it that is refreshing in a AAA gaming scene dominated by an attempt at portraying serious people doing serious things.

The second half of the game is a bit more confusing and seems less sure about how to move forward. This is particularly visible in the disparity between the first four team members (a cop who was dishonourably discharged, a homeless man, a barmaid) and the last couple of arrivals (such as a hitman very much still in his job), or in how people start to actually die. The zany, wacky spirit remains alive for the most part, probably thanks to Ichiban being such a silly and charismatic protagonist, mixed with the usual melodrama common to the Yakuza series.

Finally, a lot of mixed feelings regarding gender representation. There are about five named female characters in the game, out of which two have any sort of agency. Jobs are strictly gender-specific in weird ways. This is a game where a cook can beat down a construction crane with a wooden spatula, but a male Idol or a woman breakdancing are somehow too outrageous. The Night Queen job (a dominatrix) also evokes uncomfortable feelings—nothing wrong with kink and with women expressing their sexuality outside of standard social boundaries, but the fact men do not get their own highly-sexualised job choice is telling. Mini-games are also an occasional victim here, as Eri is presented as infinitely more qualified for the CEO role, but somehow falters without a nice strong man making all decisions.

Reviewed on May 15, 2023


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