Florence 2018

Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

--

Days in Journal

1 day

Last played

July 23, 2021

Platforms Played

DISPLAY


one of the reasons why mobile gaming got really popular so many years back is because as it turns out swapping and tapping things is infinitely more fun and engaging than button presses. unfortunately because mobile games are made by chimpanzees no one actually learned how to make a game that utilized these advantages as a design choice before humanity went extinct.

florence is a really good and really short game thats all about being sad and in love (big whoop i know). looking beyond the story, however, its really fantastic how this game has been pieced together on a design level. so many of this is through simple mechanics like how the games level of engagement gets simpler and simpler as florence becomes happier, or the simple blend of visual and mechanical design. i played this on my switch but it was definitely designed for mobile platforms, and it's refreshing to see a game that so perfectly utilizes its platform to its design.