An alternate-timeline Mystery Dungeon from Konami. Simplifies roguelike gameplay in similar ways, but splits "the dungeon" into four different modes with distinct goals. Dungeon runs are short, crunchy, and ideal for handheld. Can get fiendishly hard, but it's good!

Strong remakes with much-appreciated QoL improvements, and tons of content. It's kind of weird how they abandon all pretense of challenge and just give you a Mega legendary relatively early on, though. The campaign's pretty sluggish, but Delta Episode is crazy.

Nowadays I'd risk nerve damage playing this on 3DS, but it's mind-boggling how 4U fit such a vast world into the system, with gorgeous vertical stages, a hyper-variegated cast of monsters, and new surprises long after the credits rolled.

Saving Fire Emblem from irrelevance required turning it into a bog-standard, grind-to-win JRPG with dating sim features and a busted pair-up system. But the campaign is still a ride, and map design is surprisingly good here. A bit too much form-fitting boob armor.