Makai Toushi SaGa is a remake of the original first SaGa, released on GameBoy overseas as "The Final Fantasy Legend" in an attempt to cash in on the FF brand name.

But man, this game kicks ass. It's the kind of game that sucks to play at the start and takes quite a few hours for you to get the hang of what works and what doesn't, but it's a super cool short game with a straight to the point story and plot.

To sum it up, you make your own party, with any combination of Humans, Espers or Monsters. Humans are balanced but require money to level up and the process of doing so is tedious. Monsters flat out suck until the end of the game and aren't worth making until then. Espers are FF2 characters on drugs. They start out as awful units but the longer you keep them alive the stronger they get, until they snowball into killing machines with maxed out STR even though they're supposed to be Espers and not muscular OHKO cavemen.

You can save at any time, and you SHOULD, because Espers learn spells randomly and also forget them randomly, so save after every battle and make sure to load if your Esper decides they want to forget the instant kill spell for a spell that does literally nothing. You also should save constantly because any battle can wipe your party fast, especially in the first half of the game, and your crew has limited lives.

The story is simple enough, go up the Not-Babel Tower to paradise. You find out the reason the world sucks is because there's 4 demons making it worse for everyone. You gotta kill those and then kill their boss. And then there's a pretty cool but funny twist.

The game is pretty outdated but it's pretty nice for the time. It feels incredibly satisfying to watch your crew snowball from meek fighters to killing machines on a rampage. The writing is pretty funny and makes your gang come off as brutes who kill everything that stands in their way, and there's a few things left over from FF2 such as characters that immediately sacrifice themselves for you to progress.

The only real flaws this game has are how painful the start is, and how annoying the last area can be. I don't blame anyone for dropping the game at the start because they got bored of constantly running back to the inn every two fights, or because they don't want to farm money without dying and still have enough for a weapon. And the final area with Suzaku FORCES you to autosave every time, because the encounter will most likely kill one of your characters even if your agility is maxed. Having an area designed around savescumming just isn't fun, even if the manual says that's what you're supposed to do.

To sum it up, it's a fun game to play if you can survive the flaws listed above and have some time to kill. I'd say it's worth it just for the historical value and the ridiculous ending.

Reviewed on Feb 02, 2023


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