helenacell
2022
2018
not much of a game as far as the story mode goes but the music is sick and the color palette is very pretty. minigames are fun and it’s cool that it has a planner!! can’t explain why i fuck with this so heavy but i really just love the aesthetics of things like this. often visual kino is hidden behind “game just for girls :)”
extremely ambitious and i respect that!! with that being said, this is worthless as a source of fun. it is basically not functional as the game it’s meant to be, but the fact that it’s even trying is valuable to me. this is a unique game! they could have bullshit a 2D platformer with no personality (like the first one) and called it!! obviously a very circumstantial 6/10 but i think the context that this existed in makes it very interesting to me. if you spend half an hour with it you can see that it was clearly cared about.
with all of this out of the way: you couldn’t force me to keep playing this, but i would love to go through the assets soon
with all of this out of the way: you couldn’t force me to keep playing this, but i would love to go through the assets soon
2003
1984
i try to be an empathetic person, especially in regards to art. it is of extreme priority to me that i embody someone who can pinpoint the beautiful in all things; no matter the circumstances under which they were conceived, or the questionable intentions they may have embedded. i even hold a particular fondness for the universally-regarded-as-dog-cock movie this game is based on.
with that being said:
it takes a awful lot for me to call a game “unplayable”. if ever something truly felt like that to me, it likely would have my intrigue (or at least my sympathy) just by nature of being so impotent.
this cuts so much deeper than being unplayable. it is a genuinely nauseating experience. a game under no anesthetic; alive and functional to the most barebones extent, spread wide open by two gloved hands as if inviting you to peer inside in devastation. a trampled graveyard for careers in the arts, commodified into a 4D ride experience at—you guessed it—universal studios.
with that being said:
it takes a awful lot for me to call a game “unplayable”. if ever something truly felt like that to me, it likely would have my intrigue (or at least my sympathy) just by nature of being so impotent.
this cuts so much deeper than being unplayable. it is a genuinely nauseating experience. a game under no anesthetic; alive and functional to the most barebones extent, spread wide open by two gloved hands as if inviting you to peer inside in devastation. a trampled graveyard for careers in the arts, commodified into a 4D ride experience at—you guessed it—universal studios.
2002
very very unusual game. visually only slightly below average and the music follows suit. gameplay is bad, miserable even. what makes it interesting to me is how little it has to do with ice age. i truly believe the team that made this were just shown 10-20 photos from the movie and told to make it a platformer.
there is not a lot here but what is here is pretty fun. short beat ‘em up with a different route for each of the 3 characters. it encourages replay by keeping track of your time and, most irritatingly, by locking the other routes behind times won.
easily the best music in one of these so far and generally just actual fun, even if it’s janky and shallow.
easily the best music in one of these so far and generally just actual fun, even if it’s janky and shallow.
2006