The gameplay itself is generally fun, but there are a few moments in the game that are just the worst when it comes to difficulty spikes. Periodically the game will just throw up a wall to block off your progression, the worst of it being when the game just flat out refuses to have a dungeon work the way it's supposed to. When the developer proposed solution for the issue is to use the command console to turn on no-clip I think your game needs a little more time in the oven. Especially when the issue is a known issue for seven months without a patch in sight.

Also I feel the game can be somewhat directionless at times. You receive a quest and the game gets tightlipped about where to go or what exactly you need to do. It wouldn't be so bad if the world itself wasn't so needlessly massive and didn't take forever to get to most locations.

The combat is nice though, and I like the feel of the different classes. I played through it as a Warlock, and got about halfway as a Paladin, and the Ranger. It's got some major issues to be sure, and a lot of them are pretty hefty deal-breakers, but I do think it's worth trying at least. Just definitely on sale. I wonder how console players get to deal with the spire dungeon that required no clipping to be doable?

Reviewed on Mar 21, 2024


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