Bio

Nothing here!

Personal Ratings
1★
5★

Badges


2 Years of Service

Being part of the Backloggd community for 2 years

012

Total Games Played

003

Played in 2024

000

Games Backloggd


Recently Played See More

Persona 5 Tactica
Persona 5 Tactica

Feb 26

Square Enix AI Tech Preview: The Portopia Serial Murder Case
Square Enix AI Tech Preview: The Portopia Serial Murder Case

Jan 29

Potato Flowers in Full Bloom
Potato Flowers in Full Bloom

Jan 07

Recently Reviewed See More

This has to be without a doubt one of the single most infuriating games I have ever had the misfortune of playing. It was without a doubt one of the most miserable experiences I've had with a game in the longest time. It's just so very soul crushingly tedious and boring to play, I would say that Blizzard should just stick to writing books about Diablo but I know for a fact they would just mess that up too. I say this without hyperbole, I genuinely think that Diablo Immortal is a better game than this.

An enjoyable little RPG where you play as a knight trying to get to the bottom of a nearby castle mysteriously burning down. It's got a wonderfully unique art style that reminds me a lot of mid-to-late gen Playstation 1 games. I can also appreciate it when a game goes for a traditional turn-based combat system instead of trying for some variation of real-time with pause. It's not a particularly long game, but there are times where I found myself floundering trying to figure out what I was supposed to do. Fortunately it's not the largest in game world, so it was pretty easy to bumble my way into making progress. The only real negative I have about the game is the rather weak end-game, and only that's because of the fact there's no way to quit outside of Alt-F4ing when the has you stuck in a no-win scenario.

The gameplay itself is generally fun, but there are a few moments in the game that are just the worst when it comes to difficulty spikes. Periodically the game will just throw up a wall to block off your progression, the worst of it being when the game just flat out refuses to have a dungeon work the way it's supposed to. When the developer proposed solution for the issue is to use the command console to turn on no-clip I think your game needs a little more time in the oven. Especially when the issue is a known issue for seven months without a patch in sight.

Also I feel the game can be somewhat directionless at times. You receive a quest and the game gets tightlipped about where to go or what exactly you need to do. It wouldn't be so bad if the world itself wasn't so needlessly massive and didn't take forever to get to most locations.

The combat is nice though, and I like the feel of the different classes. I played through it as a Warlock, and got about halfway as a Paladin, and the Ranger. It's got some major issues to be sure, and a lot of them are pretty hefty deal-breakers, but I do think it's worth trying at least. Just definitely on sale. I wonder how console players get to deal with the spire dungeon that required no clipping to be doable?