-Written on February 17-

Hajimari no Kiseki is the 10th game in the Trails series, wrapping up multiple plot points and character arcs from the Cold Steel and Crossbell series while setting up what is next to come in the series. One could say Hajimari is very similar to Trails in the Sky the 3rd as far as structure. After playing the game for 135 hours, Hajimari no Kiseki just might be one of the strongest entries in the series with its various improvements in the game.

Aesthetic-wise, the visuals for Hajimari are largely the same as Cold Steel 3 and 4 and there are hardly any new locations with the exception of nearly all of Crossbell is now fully modeled in 3D. However, one of the biggest improvements is the animations. There are quite a lot of scenes with really smooth animations, from lip flaps to dynamic camera work to full-blown action scenes. The increased quality of animations is near Triple-A quality, and that's rather impressive considering Falcom was never for high visual quality. The OST is also amazing. Falcom always had great tunes for their games but they have really knocked out of the park for this one. Me personally I love so many of the new battle themes since it's much heavier and the music is more complex, to the point I can say the OST for Hajimari is my favorite in the series.

Gameplay-wise, Hajimari is the best in the series as well. Although it's much the same as Cold Steel 3 and 4, what's different this time is there's a new mechanic called Valiant Rage when you can use 5 or more people in your party to do an all-out physical or art attack or recover your party. This adds an extra element to the series' combat. What else is noteworthy is the number of playable characters in the game. With over 50 characters, Hajimari boots one of the largest playable casts in an RPG. There are tons and tons of party combinations you can form with different builds. You could easily spend hours and hours just setting up characters. Not to mention Hajimari is more battle-focused than all of Cold Steel and Crossbell, so there's plenty of room for combat.

Getting to the core format of Hajimari, the game is split into two parts. The main story that you can go back and forth with Rean's, Lloyd's and C's routes that are more aligned toward the traditional main stories for Trails and the True Reverie Corridor which is very similar to Phantasmagoria from Trails in the Sky the 3rd from all of the playable characters are gathered together and do dungeons to playable episodes that flushes out what happened between Cold Steel 4 and Hajimari and fun, silly minigames.

The main story for Hajimari has to be the best-paced and streamlined game in the series. No filler side quests, no harem bonding events, and once the ball gets rolling for each route, it stays rolling until the end and they all kick off by the end of Chapter 1. Hajimari no Kiseki essentially got rid of 2 of my biggest issues with Cold Steel 4, so it's a massive improvement as far as maturity and pacing.

I wasn't too excited for Lloyd's route since....without spoiling it too much, it's very repetitive to the story beats of Ao no Kiseki plus it's predictable with its twists at times but it gave the SSS new character development and a new outlook on Crossbell. Lloyd's route is overall fine but it's the weakest route. Rean's route plays out very similar to Cold Steel 3 by visiting different locations in Erebonia with different characters in every chapter. While Rean's route is a slow-burner, the payoff is very high and I felt like it had moments that rival the quality of Cold Steel 3 and Ao no Kiseki (my two favorite games of the series).
C's route is the best route in the game. You have a brand new set of characters with different but yet similar backgrounds and without spoiling much, it really gave everyone sustainable character development and reflection. Plus it really drives home some of the series' themes such as forgiveness and starting over with a new group of people. It's just phenomenal writing.

Of course, the three routes do connect to each other, which led to my biggest issue with the game. It's very convoluted. Trails always were great with keeping its stories and its lore very clean and understandable but with trying to tie up Cold Steel and Crossbell with the new plot points and lore introduced in Hajimari, I just ended up counting a lot of plot holes that just don't make sense. This is especially apparent in the final chapter when everything is supposed to connect but the presentation is just very complicated and the execution is messy. Falcom is usually great with writing stories but it seems like they shot for the moon too far this time, to the point the story hardly holds up by the time you're done with the extra chapter.

And there is the True Reverie Corridor, which is the strongest part of the game. Everyone across the Sky, Crossbell, and Cold Steel games are gathered together, providing an endless combination of character interactions you would not get otherwise between conversations in the hub areas, the group missions, and the trial doors. These conversations really complement the characters and bring out a new side of their personality and their interests. Not to mention there are a lot of dungeon levels to play in the TRC that boost the number of characters and the updated gameplay to good use.

There are randomly generated missions you can do to collect purple stones. You can use these purple stones to upgrade various gameplay elements such as increasing brave points, charge meter, the number of characters you can have in your party at one time, etc. There is even a gacha system you can collect orbs to unlock minigames, episodes, orbments, accessories, etc. Considering there are 51 playable characters, the gacha isn't a bad system to get orbments and accessories to make building the characters easy. Plus there are items that can help boost a character's level, so you don't have to grind all day to boost up a character that is 50 levels behind. It's just really nice to have the quality of life elements as far as character, gameplay, and build management.

However, my biggest complaint about the gacha element is the way you unlock characters. You will get 40 of the characters by the story mode alone but the other 11 must be obtained by the gacha system. This might not sound too bad, considering you can't even use real money but considering the dialogue for the characters in the TRC updates for every chapter, you will permanently miss dialogue for the characters just for not having them and the 11 characters you get are randomized. Not to mention you can only get a few yellow orbs (the orbs you use to get the characters) per chapter. So unlocking all 11 immediately isn't possible either. New game plus does not fix this issue either sadly. This might not sound like a huge killer but considering talking to the NPCs that always have updated dialogue is one of the biggest highlights in this series, it's a real bummer.

In addition to that, there are also episodes that provide a strong bridge not only between Cold Steel 4 and Hajimari but between Hajimari and the upcoming Kuro no Kiseki. The quality of the episodes varies but most of them are good at least while there are a few that are really amazing. These episodes highlight and explore the character and the actions they made in previous games, give the characters proper conclusions to their arc that spans across games and expand the lore and give them new context and hindsight. There are also a few episodes that are just plain silly and goofy that just show the everyday life of a character, so not all of them are serious or deep. The episodes overall enhance the world of Zemuria with its many sides and the characters that are involved in them.

There are also minigames, while it doesn't add much to the grand scope of Hajimari, it's fun extra content you can do. From playing a bullet hell-like Magical Girl minigame that spilled into three episodes and played out like a super generic high school magical girl anime (which is pretty charming in its own right), to going to the beach and ugghhhh.....having romantic dating sim conversations with a lot of girls in first person, to other things like a quiz game, mecha combat and POM makes a return again. I can't speak for the quiz game since it was untranslated and the story for the mecha minigame is untranslated as well but I found it unfun to play due to chunky controls. It felt like I was playing an unlocalized and niche PS1 game. Overall none of the minigames are amazing but if you want more Trails in various ways, then it's worth checking out.

Hajimari no Kiseki is overall a great game with a lot of strengths and the amount of content is massive that really made the game shine well. While it took a step back with clear storytelling and lore that is easy to follow through on top of a flawed gacha system, it took 2 steps forward for everything else from gameplay, character writing and interaction, plot pacing, further separating the waifu harem dating from the main story, etc. Hajimari is an excellent send-off and a strong conclusion for the Crossbell and Cold Steel arcs. Out of all of the Trails games, Hajimari is a close second for my favorite Trails game with Ao and CS3 still sits as a tie for my all-time favorite. And even then, I can totally see why someone would say Hajimari is their favorite game. After all, the game just does so much right in all areas.

Reviewed on Nov 17, 2021


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