As in Lucas Pope's earlier games, this is taking a core mechanic and running with it. Using the Playdate's crank to open and close a door's security flap is incredibly basic, but feels just right, and in this game with very light storytelling, this simple tactile interaction goes a long way towards making this world come alive.

Also in line with his earlier games, I feel like Lucas Pope's one-man show of doing design, code, art, and music, adds a cohesion that lets details come through even in a small scale project like this one. Even though the minigame-esque mechanics are all quite easy, they give room for all the art to be appreciated. Also, some of the mechanics end up being quite funny!

Before this I hadn't really used my Playdate much (lack of a backlit screen was harder to deal with than I was expecting) but this is the game I'd been waiting for on the system. If you have a Playdate already, buying this game should be a given. Maybe it'll even get me to keep using my Playdate some more now!

Reviewed on Mar 29, 2024


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