the thing that irritates me the most about open world stuff at this point is locking interesting abilities behind skill trees and plot gates.

cutscenes felt interminable so i skipped 'em, then i felt a sense of dread about the next mission i had to go on, then i felt dread about the combat encounters (and i was on easy) and i realized this game was just not for me at all.

there was some cool stuff playing around with the ghostly interactions between worlds during plot sequences i guess.

Reviewed on Apr 29, 2023


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