one of the most unique games ever made.

DEMON'S SOULS is the crystalized essence of a memory you can't quite place. a game produced during a strange era for even stranger reasons. pretty much sent out to die... yet, somehow, remaining.

it's an... odd duck. with the glossiest PS360 era visuals this side of E3 2005, the "gameplay balance" of the tower of pisa, and NPCs named shit like "SAGE FREKE". it's no wonder DEMON'S SOULS did not leave the meteoric impact that its main "competitor" OBLIVION did.

this was, after all, an era where being a mid-budget genre game from a japanese developer was pretty much a death sentence. nevertheless, the seeds planted by the first Souls game went on to completely revolutionize large parts of modern gaming.

a lot of players might be dismissive of this game, given its age. but i think there's something beautiful about its rough edges. the themes and ideas are palpably raw. it harkens to a time where HD game development was still giving a lot of developers, especially those overseas, big trouble.

the game wears its influences on its sleeve and executes on them with such conviction that you can easily overlook all the places where it kinda falls short. it does many interesting things. some of which are still unique to it.

sure, not all of those ideas add to the game, but those that do are unmistakeably excellent. the way it blends traditional FromSoftware elements with new, experimental mechanics, still feels fresh and inspired.

many scholars and game scientists refer to DEMON'S SOULS as the "best" ARMORED CORE game.

Reviewed on Dec 25, 2023


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