Wonderful game. Most of the criticisms leveled against the artificiality/simplicity of the language puzzles fail to take into account that these are necessary to make Sennaar a better game. The fact that you can brute force answers when stuck prevented bottlenecks and kept the game going forward; the lack of variety in lexical structure across languages allowed a lot of the other puzzle elements to shine (e.g. The math of the Alchemists' floor). The final floor was way too short, but it came at a perfect time just before tedium began to set in, capping the game with a high instead of letting it drag out more.

What surprised me the most was how emotional I felt in the path toward the true ending. I didn't expect to feel catharsis translating toddler-speak across different floors, but seeing the people slowly come together as one once they understood each other was a true joy. To set the glyphs of each language to perfectly allow this is a credit to how much planning had to be done behind the scenes for this game.

My complaints lie in the times when the game tries to add gameplay variety for the sake of it (stupid stealth sections, the 3rd floor sewer), but these are otherwise minor flaws in a great work of art.

Reviewed on Sep 30, 2023


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