This game wasn't just a technical marvel, it was a technical impossibility. I still have no idea how so much content was packed onto a single Super Famicom cartridge. This was also (imo) one of Motoi Sakuraba's strongest scores.

The actual gameplay doesn't fare so well, with the high random encounter rate making it extremely easy to lose your bearings in the mazelike and sometime samey-looking dungeons. Also, several storyline bosses are immune to melee damage which makes your main character (a swordsman) next to useless, and reduces the fight to selecting spells off a menu; I hope whoever came up with that idea lost their job.

Reviewed on Dec 07, 2020


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