This little game has a lot more gravity than you may expect. It plays as a classic riff on Metroid with a standard-but-tight lineup of abilities and a challenging roster of bosses and areas, wrapped nicely in a disorienting-but-cute ultra low-res artstyle and topped with a brilliantly laid-back soundtrack.

That's not the whole of it, though. What escalates ESA from decent to important is tricky, because even mentioning it kinda spoils the fun - be warned.

Of course it's the postgame, a knot of secrets and weirdness that descends far deeper than I think anybody expected it to. This is a polarizingly ridiculous progression, one that requires puzzle solving and codebreaking for which I can't think of many obvious analogues. It reinvigorates that early sensation these games were always meant to evoke - there's no way of knowing what's truly out there, and it's always more than you think.

It all makes ESA feel almost essential for metroidvania enjoyers, with both rock-solid fundamentals and plenty of unique appeal. I've got high hopes for the sequel.

Reviewed on May 12, 2022


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