An overall well done metroidvania and a solid note to say Farewell to the Momodora series. In comparison to Momodora: RUtM, Moonlight Farewall does it's predecessor justice in most places, but somewhat falls flat in others.

Highs:
- Overall gameplay is tight and responsive, the combat feels great and just about as fluid as RUtM
- The addition of a stamina system doesn't always feel great, but new movement option make up for it by the halfway point
- The art direction is top notch, every sprite is fun and interesting to look at
- The Sigil system is well done and allows you to customize your experience to fit your preferred playstyle
- Melilot's Theme :-)

Lows:
- It's pretty short, and by the halfway mark, you're strong enough for the game to feel like it's lacking in any sort of difficulty.
- The story overall feels rushed and generally lacks structure
- There are a LOT of characters, but 90% of them are unmemorable and have nothing done for them to make the player care (including the two main girls)
> The game is marketed as not needing to have played the previous Momodora games to understand the story, but not enough is done to show who Momo and Dora are or make them feel like remarkable characters.
>> Dora feels like an afterthought, despite being the secondary titular character.
- The removal of Rare Item drops for Perfect-ing bosses takes away a good bit of challenge and gives no incentive to actually learn boss patterns

Overall, very well done gameplay, however, the story leaves something to be desired. I couldn't recommend playing Moonlit Farewell over RUtM for the "optimal" Momodora experience, but if you're a metroidvania fan, it's still a very enjoyable experience and I recommend the game nonetheless.

Reviewed on Jan 17, 2024


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