Log Status

Completed

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Rating

Time Played

--

Days in Journal

1 day

Last played

April 20, 2022

Platforms Played

DISPLAY


Campaign Review

Finally arriving after the largely mediocre Halo 5: Guardians back in 2015. Infinite revels in nostalgic imagery, luscious, beautiful graphics and excels in its gunplay. However, it is hindered by autopilot inducing level engagement due to its busy work filled plot and gameplay loop. Countless 'find the power source to open a door or bridge (all in very samey locales), 'rules of three' (whether it is enemy hordes or targeting machinery to destroy). The open-world may look fantastic, but it simply is a mission in itself to traverse, with wide open spaces and a sparseness of vehicular options. New antagonists the Banished are largely generic and their leader's constant one note screaming becomes grating. Admittedly Chief's interactions with the 'Weapon' and Echo-216 do add a layer of humanity to the proceedings. Overall though Infinite is merely just fine. Its gunplay feels phenomenal and it is consistently immersive to look at, but it is severely lacking story and structure variety.