The game starts out a bit rough, but man does it go places. I wish I were in the mood to write a full review, because there's a lot worth writing about here. Maddmike and NightTray cover most of what I'd have to say in their reviews, though, so I'll just mention a few things for now.

I think the basic combat mechanics are a bit clunky. There's a bit of a stiffness to attacking, dodging, and shielding that feels slightly off. Some enemies, particularly early on, have annoying tells for their attacks. I frankly didn't understand why people liked the combat at first. Then more systems opened. More and more new skills and spells became available. My opinion of the combat steadily rose until I was having an absolute blast by the midgame. There's nothing quite like it and I really love the emphasis on using i-frames from spells to dodge attacks -- it allows for a grant offensive pace. The underlying clunkiness never really goes away, but it becomes such a small part of the combat that it almost entirely stopped bothering me.

One other gameplay note: I started on hard and the enemies felt annoyingly spongy making the game rather grindy, so I bumped it down to normal. Normal was honestly a bit too easy, though. I only had to bother learning boss patterns when I challenged some content much earlier than intended. That didn't really impede my fun, though!

The story is absolutely over the top anime nonsense and I love it. The best comparison I can think of for the amount of escalation in the plot is Gurren Lagann. It just keeps getting bigger and crazier, but manages to stay meaningful and coherent. I also found the characters grew on me a ton over the course of the game despite some tropiness.

Definitely one of the best games I've played this year, and it's already been a great gaming year for me!

Reviewed on Feb 19, 2024


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