I feel like in order to truly appreciate what this game is going for, you need to be a very specific person. I hate to say it, but I think that specific person is me.

This game can be really esoteric at times. From a plot that fails at being truly meaningful, to ragequitting game design, to the way everything looks and sounds so comically terrible it's astounding how this is considered a remaster. There's so many things that should make this a bad game, and there were so many times where I wanted to throw in the towel and call it quits.

But I couldn't. There were so many other things it had going for it that prevented me from walking away.

The atmosphere created by the level design and the soundscape quality of the ambient tracks is one that truly feels lonely and barren. The combat system is addicting, with a sense of fulfillment stemming from you planning a well thought out battle strategy. It makes a very grind-heavy game not feel as tedious as it easily could've been. The game embraces the absurdity of the human condition through its not-always-so-human characters, which isn't fully the point of the narrative but I love it when its sprinkled in in anything I'm experiencing.

SMT III is the kind of game that sucks you in. Once you've taken the bait, you don't really want to leave. It's a game that you can play and have your fill of it, but after a while you start to crave for it again, and then you play some more until you're satisfied, and the cycle starts all over again. You get warped into this hypnotic loop of floating demons and glowing terminals and scorched wastelands that you kinda forget your whole purpose is to help forge a new society.

There's so much more I could say, but I'd be rehashing what I've already touched on. I have grown a strange attachment to this, and I do hope that one day, I will muster the energy to revisit this complex creature of a video game again.

Reviewed on May 30, 2023


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