i could talk about the uninteresting story and characters, the number of ways the game tries to slow the pacing down thru long ass pipe nd ladder climbs nd elevators very subtly disguised as loading screens, the fuckass combat that u can pretty much cheese by spamming wallrun/slide kicks, how short it is (who gives a shit), the all things considered pretty bland anti capitalist themes, etc, etc, but i think what many seem to forget abt mirrors edge is that not only did it revolutionise first person movement nd made people realise u cld make first person platforming fun, but it also paid a lot of attention to level design nd made it genuinely feel like u were platforming thru real environments nd not stuff made in a level editor w platforms floating abt. not that that stuff cant be made fun ofc not, but every platform, every zipline, every handlebar has a purpose nd really feels like u are breaking and entering thru government buildings nd sewers nd musky interiors w stuff lying around. i appreciate that stuff a lot in any game trying to be parkour cuz thats what i believe to be the true spirit of parkour. finding cool places that were never meant to be designed for moving around in nd just going wild. kind of a lot like skateboarding. sorry this review is so long i just want to see this happen in more 3d platformers cuz i think its cool nd i think that gives this game so much personality, even if it sadly keeps doing it less nd less as the game goes on bcuz first person games werent allowed to not have guns in them back then. the sequel does a great job at it too even w its ubisoftisms nd other stupid shit in it. it still feels fun to play nd move around in. its awesome

Reviewed on Nov 27, 2023


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