Damn. What a disappointment. This was a game I was really looking forward to. The concept of "Zelda, but a 3d platformer" was an absolutely amazing idea and again had me really excited!

But wow, this game showed a lot of flashes of brilliance but it fell apart at the seams. The game actually had decent level design and really really good music. But some fundamental design flaws and bad performance issues really ruined my experience. The first issue is that the levels are pretty long with no hint of a checkpoint system. You die, you start over. So especially when a lot of my deaths felt cheap and not my fault, this game drove me absolutely crazy. While the camera can be freely rotated around the y axis, it's locked at the same height and angle on the other two angles, making depth perception really tough and caused me to miss a lot of jumps that should've been makeable. Combat feels really jank even without bugs but add in that enemies would randomly glitch into you and damage you it was frustrating. But the thing that ultimately drove me to my breaking point was the ice levels. The ice physics in this game are horrible, such that when you're on ice and have very little friction, but then jump, you don't regain control, but keep the ice constraints until you touch solid ground again. During one of the ice levels, i died far into the level with multiple hearts remaining and no explanation as to why, and this just made me quit and not want to finish the game. I still gave it a decent score for the game that's in here and that I was enjoying when I was being barrage by these problems, and for the bangin soundtrack, but buyers beware on this one

Reviewed on Jan 06, 2022


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