A tale of two faces. Compared to the rest of the roguelike genre, this game may have the best presentation of any of them. The pixel art and soundtrack are both S-Tier. The variety of content in terms of the amount of skulls available made for above average run variety (at least for the player) and also I would say above average combat and game feel.

But dang, the run variety in terms of the levels is incredibly poor. Your essentially go through the exact same series of rooms and exact same boss fights on every single run. This game is incredibly poorly balanced, the regular enemies were all either insanely trivial or took massive chunks out of my health with no in between, and the bosses, specifically in world 2 and 3, were way too difficult.

The game’s meta progression also felt very empty and useless, it took too long and was way too expensive to get any permanent upgrades and yet they didn’t even feel very meaningful and there’s not that many of them. Also this game was pretty buggy and messy, I encountered several crashes and a lot of glitches.

Based on the positives this game makes a strong first impression but man the longer you play it the more you realize how flawed it is. I wish it would’ve lived up to its first impression and maintained its momentum for me

Reviewed on May 06, 2022


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