I was a big fan of this dev’s previous game, Castle in the Darkness, so I was very pleased to find that this game was really similar but expanded on into a full length metroidvania. The mechanic of starting every run from the castle entrance and buying upgrades on death felt weird at first for a game that is otherwise not a roguelike (no randomly generated elements) was pretty interesting and a little annoying at first but once I got used to it, it definitely made this game more unique. Good music and surprisingly decent story for a MV. This game excels in terms of upgrade variety and map/world design. The biggest weakness is it’s pretty unbalanced, early bosses are kinda hard but the further you get into the game, the more you’ve actually been exploring and buying upgrades, the easier the boss fights get, to where if you get even 90% completion like I did, the final boss is completely trivial.

Reviewed on Jan 02, 2023


Comments