Walked right up to my favorite city builders and claimed a spot among them like it was nothing.

This game (the real "TF2") pulls off several impressive tricks, but the most striking is the scale. I hate to be the guy who talks about The Graphics right off the bat but I am perpetually in awe that this game will let me zoom out to a level that could believably be an entire province/country(/etc) before zooming all the way down to individual lots that look far less sterile than any prefab from Cities Skylines, all without any visible changes in LOD or any hitches due to loading. Especially impressive is the countryside between the cities, which feels sufficiently vast from a birds-eye view without making your first-person train ride feel like a trip through a diorama. It's an imperfect illusion, but it works from so many different angles that I have to assume any critiques levelled at this particular element of the game are coming from the most steadfast of sticklers.

Being a transport management game, though, you don't actually need any of that to enjoy yourself. The game allows the rail freaks out there to work their magic, of course, but the gameplay is only ever as complex as you want it to be, and there's a lot of quick 'n' easy satisfaction to be found in a city builder where you're not doing the "heavy lifting" of zoning, determining the fire department budget, providing wastewater service, etc. If you don't feel like futzing around with train signals, you can usually keep your company in the black by cleverly placing some very simple routes: place two truck stops, buy some trucks, click both destinations and - as long as you're linking supply and demand - the vehicles will handle the rest. The half-star missing from my current rating is largely due to small quirks like the way the game displays profitability, which can occasionally be misleading if you're not paying close attention. Specifically, it seems to list the total balance for each vehicle/route over a relatively short amount of time, leading to situations in which an especially lengthy train route seems to be losing two million dollars only to complete its route, correctly display that it's actually making five times that amount in profit, and then go back to displaying a negative total moments later. The game gives you everything you need to figure out the real balance of the line, but 1. I'm not always trying to do those calculations myself, and 2. there doesn't seem to be a way to adjust the intervals it's using to calculate this - you just gotta deal with it.

I could speak more about its allure (e.g. I'm a mark for the way the cities slowly evolve as the eras march on) but I think that realistically, your gut reaction to "city builder where you build the infrastructure, not the buildings" will be accurate enough to decide whether you should play this. You don't have to be passionate about vehicles, you don't have to worry about configuring the logic each vehicle runs on, you uh... I just gotta find someone else to play this game so my coworkers won't think I'm strange for spending all my vacation days creating horsie traffic jams.

Reviewed on Oct 26, 2023


3 Comments


6 months ago

tf2 if it was GOOD ‼️

6 months ago

"City builder where you build the infrastructure, not the buildings" is, as a matter of fact, exactly what I've been looking for ever since my weird affair with Cities: Skylines 1.

6 months ago

@MiraMiraOTW: They're hard to find! Recently I stumbled across a demo for Bulwark which has a similar elevator pitch, but it didn't really scratch the same itch for me. I'll be sure to throw a rec your way if I find anything promising, though