My heart sank a little bit when I'm immediately asked to pick between a knight, an archer, and a mage, but I'll admit that I never really envisioned my knight becoming a hyper-mobile ranged character whose damage exclusively comes from throwing tree branches and a grappling hook. Each character has their own set of skills that can be re-tooled for increased damage or utility, depending on how you're feeling. With the limited pool of upgrades, it's not really designed to make things interesting for min-maxers, but if you're the type to see that the grappling hook can turn the knight into a necromancer and immediately start planning a new build, you'll probably get something out of this.

It's systems on top of systems on top of systems and I'm not convinced they'll all work out as the game progresses, because this thing gets grindy fast, but I think I'm just happy to see a Diablo clone that does something interesting with its skills and doesn't have any extra costs for DLCs or cosmetics. Enemy and mission variety are virtually nonexistent (at least, they are at this stage of Early Access) but hey: I paid $10 for this bad boy and I had $25 worth of fun, so I'm marking this one down as a win.

Reviewed on Jul 06, 2023


1 Comment


9 months ago

fair warning: this game has doge memes in it in 2023