vibes as all hell. The mere existence of this game is kinda subversive imo. The harolds walk guy still making his neat little explorative games on 3DS when the eshop was about to close and the switch was on its fifth year of life really just says something, yanno?

A lot of what I said about harolds walk can be said here except things are done in a grander scale here. Just this gigantic bizarre world populated with nothing but collectables, with no explanation on what to do, where to go, or what anything means, really. Despite the absolute lack of any direction, the game does a good job still making its primary objective of collecting all the things in the levels rather clear. It's one of those games that lets you do things however you want, and I liked that kind of freedom as I just took in the various different levels n setpieces as I found things along the way.

The game is no longer available on the 3DS itself but there's a steam version that I bought anyways to support my boy Luke Vincent. Given the fact that this is an extremely late 3DS title compounded by the visuals being like better-than-PS1-but-not-quite-like-dreamcast in quality, I don't know if the vibes particularly translate to the PC environment. But its def better to have the game still available somewhere rather than have it be stuck on a dead platform, plus its better to support one-man projects like this in any way possible. Give it a try!

Reviewed on Oct 14, 2023


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