Treasure never misses, even when they try doing something completely different. This game is very strange in almost every aspect if you try to analyze it with the context of its release year and developer, considering this is a super late-life mega drive game, and the last game my personal favorite development studio, Treasure, made on the Mega Drive, which not only is the console that they got their start on, but also the console that they were able to push to its absolute limits with games like Gunstar Heroes, Alien Soldier, and Dynamite Headdy. And unlike most of treasure's other offerings, it doesn't seem to me like this game exists as a concept to be evolved into a later game (though I could be wrong as I have not yet played every game that the studio has made.) Unlike their previous anime-inspired action-packed explosion-fests that we are used to seeing on the system, this is a more western-looking isometric action RPG. There is one central dungeon to be cleared and you solve basic puzzles and fight enemies to progress and save a village, all rather standard fare for games of this caliber. The game plays well, allowing for 8 directions of movement in the isometric view to make movement easier (looking at you, landstalker), and there are still plenty of interesting graphical tricks like polygonal graphics in some sections, and lots of sprites with little to no slowdown, which is standard fare for Treasure. But I guess the blander aesthetics and slower-paced gameplay make this a bit more forgettable than their bombastic forebears. All in all though, this game was still a good time, it's just so different. Which honestly is just as much of a good thing as it could be a bad one.

Reviewed on Mar 11, 2023


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