fuck man i like this game a lot but it has a LOT of flaws that I can't exactly look past. Mostly due to its difficulty. P.N. 03 requires you to master a very unorthodox control scheme in order to get through levels, however there are also things that you can grind towards to help you make the levels easier, such as suit upgrades and what not. The main problem isn't the fact that the controls are jank; they are designed that way for a reason, and working around them is actually quite stylish, satisfying, and rewarding to do. The problem is when you make it more than halfway through the game, start getting mauled by enemies that are DAMAGE SPONGES whereas your character is quite fragile. Obviously, you want to grind to get those suit upgrades, but the prices for them are so high that if you want the best ones, you would probably spend more than twice the actual games length just grinding, and that's no fun. I think that this all could have been solved if you could rapid fire without destroying your hand by mashing the A button (please, if you decide to play this, make sure to plug in a turbo controller, your hands will thank you later), or if the enemy health count was a lot lower. The plot exists, doesn't really make sense, but thats not why you should be playin anyways. Moral of the story here, is that the game has a LOT of cool style to it, and really satisfying gameplay once you get the hang of it, but the real dealbreaker that prevents me from really being able to rec this fully is the fact that the difficulty spikes are so random and don't exactly make the game an enjoyable experience near the end. At least I feel happy that I played through this, since obscure games like this are exactly why I keep gamin. It's too stylish to hate, but not fun to really play.

Reviewed on Mar 13, 2023


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