I commend their efforts to try and convert DDR to the game boy color, but there's not a lot here. The setlist is comprised of various songs from DDRs 1 and 2 converted to work on the game boy color's sound chip, and honestly the music isn't bad. Sometimes it sounds a bit shrill, but for the most part my preexisting knowledge of the songs from the main games was able to fill in the blanks left by the chiptune covers. There are even more songs here than the first DDR game so that's also something.

My main problem here is the control scheme, but I can't really fault anything but the system that this is on for that. Due to the fact you can't push opposite cardinal directions on a D-pad plus the GBC only having 2 face buttons it do mean that A is right and B is up and u just gotta play it like that. They did make a finger-sized pad that can go over the GBC, bless their heart, but it still probably isn't the most optimal IMO. And yes, I was insane enough to try hooking this up to the gamecube game boy player to see if I could play it with a gamecube DDR pad. It unfortunately didn't work as the game still doesn't know how to detect both cardinal directions from the D-pad at the same time. Can't really fault them for that one ngl.

I guess the point of this is to practice the rhythmic patterns and maps for various DDR songs so that you can eventually execute at the arcade/home versions? There isn't a training mode and the resolution and scroll speed are pretty low without any way to change it, and you can't even use the note color choice to improve readability, so it's kinda lame in that regard too. The combo counter also renders above the notes which makes reading even harder.

overall yea I commend them for trying but there really don't be much reason to play this. perhaps it would be fun to emulate to adjust controls to match a dance pad to get some 8-bit DDR and perhaps the sequels make it a better practice tool, but overall this first entry is just a novelty and nothing much else

Reviewed on Apr 16, 2023


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