Def felt more like an level expansion for the first game over being a full-blown sequel, but i guess that's probably how it be when you are capcom still making NES games in 1993. Has that like latter-trilogy NES mega man vibe to it, things are polished and look nice and the game has some new improvements and features from the previous game but it still just somehow feels like it's just going through the motions. There's new mechanics revolving using the cane to push and pull things, as well as items that can be bought with your points to get things like extra hit points and continues which is neat. There's also a new collectible in the form of 7 map pieces that when found get you the best ending and a bonus level which adds some form of replay value, I guess. Though due to that, it does mean there aren't multiple endings depending on how much money you earn throughout the game, and that makes things like using launchpad to replay levels feel kinda pointless now? It also makes the game not very deep and rather easy since the money doesn't matter and the game will shower you with continues. The soundtrack is also one of the largest downgrades I have seen in gaming, but that's honestly less an insult to this games OST and more that trying to surpass ducktales 1s OST is an insanely tall order. The tracks just feel like generic NES music, I didn't remember a single tune. Despite all these qualms it's still ducktales which means it's a solid time through and through, I just now understand why this game isn't brought up nearly as much as its predecessor, and I don't think the late release timing is the sole culprit.

Reviewed on Jul 25, 2023


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