Pros: Dashing and wall jumping does feel pretty good, I'll give it that. Charging your blaster feels better than ever too, the effects of the blasts as they hit enemies are on point, you feel the impact of them. The bosses are all very tough, sometimes too tough, but again, it's Mega Man, trial and error is the name of the game, and either you like that, or you don't.

Cons: ...and I don't really like it. I recall the Launch Octopus boss being quite a pain in particular, with its myriad of tiny projectiles and whirlpool attacks. Just, ugh, alright, I'll keep doing this over and over until I get it right... That's Mega Man! And yes, it's improved over the NES games, the knockback isn't as bad, the field of view feels somewhat improved, but the issues are still there. There's still the inability to aim your basic blaster, there's still the enemy respawn issue, there's still knockback, there's still those level designs prior to bosses that take cheap shots at you. Not as bad, certainly, but enough to tell me, this still isn't my type of game. The game even starts you off forcing you to lose a fight, which, that sucks design-wise, I find that a poor teacher of mechanics, teaching a player by forcing failure. But in a way, it does teach the player early what type of game this is, and whether you'll like it or not.

What it means to me: I recall my older bro renting this game here and there, and he was a fan, most people are fans of this one. It is cooler too, this X guy looks far less dorky than NES Mega Man, for sure. In the end though, I didn't like this one enough to play the sequels, sorry.

Reviewed on Jun 17, 2023


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