Janky but sweet. Very vibey. Very confusing. Sometimes frustrating.

From the game's Steam page. Grammar untouched:
"FEATURES:
- Fans of game theorying will have fun with this."

Our Way Down is a hilariously basic RPG Maker game with horrible dialogues, miles of unnecessary walking and the "plot" fit in 100 kns of in-game notes. Horrendous tiles' texture choice, which is saved by the fact that the half of the game takes place in an empty office building. Annoying, forced character defining moments. If you get to the secret "credits" level you might see how pretentious the dev of this game makes themselves out to be. Ugh.

This game is okay? I guess?

You make you character, move through the rooms with enemies/loot/events.
The most important feature here is that the loot (armor, accessories, skills, skill runes) can and must be rerolled with the use of soulstones. So, it's basically a sort of a gacha game with even more gambling elements in it.
You enter a room, sweep the enemies and reroll the loot until you get a 3 or 4 or 5 star item/skill and hope that you can make some kind of a consistently working build with the given things. But rare skills have less usages, so you gotta have at least one weak skill for the frequent use, unless you fill all of your skill slots with one-shotting stuff and lucky runes and gear.
Can't say anything much about this one. Well, guess the art style does a pretty neat job in copying the Darkest Dungeon and, sometimes, Fear & Hunger vibes.

OH MY FUCKING GOD THIS GAME JUST JUMPSCARED ME SO BAD RIGHT NOW

I have not played the game but i've seen a pentalogy of videogame reviews made in 2011. I feel like at least someone on this website must write at least SOMETHING about this abhorrent creation.

To start, your max HP is 60, you can make it bigger that 60 but only temporarily. Awful game design with a good couple of DOZEN horrible long, spacious and artificially difficult levels. Broken AI that either gets stuck on a random place or scan hits you. The strongest weapon in Wolfschanze is a SAUSAGE and a leg kick. Some levels have terribly implemented vehicles that spin around its axis instead of turning left or right. Some levels are convoy missions with stupid NPCs you have to keep alive. Enemies respawn right behind your back and it's a FEATURE. Enemies have random HP and can take either a couple of shots in their body or a whole mag in the face. The game is riddled with game breaking bugs and glitches. And it ends with you exploding an airship with you and Hitler in it.

This game just feels intentionally bad. It's UNREAL.

Fixed my rating from 2/5 to 4.5/5.

Peak game

played for Strade lore after wrapping up with TPOF.
also played a little bit of Rire route.

Moral of the story: It's better to have a dead mother, than an abusive mother

Wasn't that bad. But still it was a pretty rough experience: moments of black screen after every interaction with environment, lack of hints, lack of logic in what you have to do to get the good ending. Despite that the game has a neat artstyle, cute CGs and a pretty short story.

Starts as a methodical psychological horror but turns into your average slaughter map somewhere after an hour of the game.

Really enjoyed the gradual addition of new types of enemies and their sprites, as well as the changes in environment. Sadly it gets overshadowed by tight rooms with dozens of enemies of same-ish types. Not a big fan of slaughter maps.

A pretty basic immersive sim with rogue elements. Not much music, small variety of enemies and weapons.

I was hoping for more shapes but it's okay i liked it anyways :')

Only played this for Lawrence and GOD was it worth