This is how I found out Telltale Games is back in business, and Deck Nine is on this gig, so I figured I'd try this game to see if it's any good. Even though I'm not a fan of the Spacey theme, I was curious to see if Telltale made any improvements or upgrades based on their previous games.

The story of the game was okay, and it was easy to follow because I looked up and read that you didn't need to know the lore of the TV series as this story takes place before the show. You could start playing this game right away.

Camina Drummer, the main character's voice actress, was fantastic. It was excruciating at first, but it gradually grew on me. There were likeable characters in the story, and the antagonist was one of my favourites. The controls were trippy and at times confusing, but I liked the Magboots that let you walk on walls.

My initial impression of the game was that it seemed unfinished or lacking something. I couldn't put my finger on it, which bothered me until the end. Some "action" cutscenes, such as opening doors, were unnecessary. They should have made it more interactive in some way. Even when it came to QTEs, there were fewer button prompts used than in previous games.

Another annoying aspect of the game is when you accidentally listen to a log, which stops you from interacting with other things and forces you to wait for it to finish.

I tried playing the DLC story "The Archangel" but gave up halfway through the gameplay because I found it boring.

I've never been a huge fan of space games, but since Telltales is making a comeback with this game—which, to be honest, isn't a particularly good comeback—I decided to give it a try. The gameplay was enjoyable for the most part, despite the okay storyline. It was a little disappointing because I had expected more upgrades and improvements for the gameplay.

I hope to see more Telltale games in the future!

Reviewed on Nov 07, 2023


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