Destiny 2: Season of the Witch is a good season that comes with a pretty good activity as well as a mediocre one. The story continues to be the formulaic weely grind we are used to get with Destiny seasons but the theme surrounding it with witchcraft and arcana cards will keep your interest in the season.

The Full Review(No Spoilers):

The New Hive God
Destiny 2's penultimate season considering that the next one will be the final season before we switch over to episodes, continues from the greatness of Season of the Deep. Many people didn't enjoy Deep but I myself have loved it and Witch is almost more of the same with a different theme.

Our story is about Eris Morn trying to become a Hive God basically. We, the Guardians try to tithe to her as her Acolytes in the process. The story here is good and it gets to somewhere very interesting but it feels a little bit repetitive.

Yes, Deep's story was repetitive as well. We got something new from Ahsa every week and solved the Witness' origins piece by piece. In Witch, we tithe to Eris every week and try to make her as powerful as she can be. So, both are repetitive but obviously Deep has a bit more to it's story here thanks to it being about the Witness and it's origins.

Now, let's talk about the content of this season. We had two new activities, let's start with those. Savathun's Spire is a 3 player matchmade activity that is basically a special strike mission with some parts of it being slightly different in each run.

You think it might be boring to repeat it over and over but I found it to be a pretty good activity and always enjoyed going through it. There are different final bosses to it as well so the things are kept a little bit more fresh than your typical strike mission.

Altars of Summoning on the other hand is also a 3 player matchmade activity but it's a lot different from Savathun's Spire. There is a hub area, connected to like 3-4 different mini areas. The game randomly selects one of these areas and a mission to do in it. You go to the specified location and select a difficulty for that mission.

Depending on your difficulty, you will increase your progress bar much faster. When the bar is full, you will get Altars of Summoning completion and rewards. But, you don't immediately exit the thing, you can keep grinding the bar again and again if you want.

Altars of Summoning was definitely an interesting idea but compared to Savathun's Spire, I found it disjointed and a little bit chaotic. One thing that was great about this season though was the Deck of Whispers. In many Destiny 2 seasons, our efforts went to spending points and upgrading some sort of terminal to help us get a few buffs in the seasonal activities or something.

Well, Witch's reward and progression economy is based on Deck of Whispers. The two activities have minor arcana cards you can collect in them that are hidden. Minor arcana cards gives you a random reward like legendary shards, exotic engrams, seasonal currency and more. There are also major cards you will get during story continuation.

Each major card will have their own set of quests to complete and once you complete that, you can use that card in the seasonal activities, before encounters to give you and your fireteam special boosts. It's not a fully fledged card game or anything but theme-wise, it's pretty cool.

Destiny 2: Season of the Witch is a good season that comes with a pretty good activity as well as a mediocre one. The story continues to be the formulaic weely grind we are used to get with Destiny seasons but the theme surrounding it with witchcraft and arcana cards will keep your interest in the season.

Reviewed on Feb 29, 2024


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