Destiny 2: Lightfall - Season of the Witch

Destiny 2: Lightfall - Season of the Witch

released on Aug 22, 2023
by Bungie

Destiny 2: Lightfall - Season of the Witch

released on Aug 22, 2023
by Bungie

A season of Destiny 2: Lightfall

To pursue the Witness, Eris Morn must turn to the magic of the Hive and accept a deal that Savathûn crafted before her death. To honor our end of the bargain, Guardians must become masters of the arcane and harness the power required to defeat a god.


Also in series

Destiny 2: The Final Shape
Destiny 2: The Final Shape
Destiny 2: Lightfall
Destiny 2: Lightfall
Destiny 2: The Witch Queen
Destiny 2: The Witch Queen
Destiny 2: Beyond Light
Destiny 2: Beyond Light
Destiny 2: Shadowkeep
Destiny 2: Shadowkeep

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Destiny 2: Season of the Witch is a good season that comes with a pretty good activity as well as a mediocre one. The story continues to be the formulaic weely grind we are used to get with Destiny seasons but the theme surrounding it with witchcraft and arcana cards will keep your interest in the season.

The Full Review(No Spoilers):

The New Hive God
Destiny 2's penultimate season considering that the next one will be the final season before we switch over to episodes, continues from the greatness of Season of the Deep. Many people didn't enjoy Deep but I myself have loved it and Witch is almost more of the same with a different theme.

Our story is about Eris Morn trying to become a Hive God basically. We, the Guardians try to tithe to her as her Acolytes in the process. The story here is good and it gets to somewhere very interesting but it feels a little bit repetitive.

Yes, Deep's story was repetitive as well. We got something new from Ahsa every week and solved the Witness' origins piece by piece. In Witch, we tithe to Eris every week and try to make her as powerful as she can be. So, both are repetitive but obviously Deep has a bit more to it's story here thanks to it being about the Witness and it's origins.

Now, let's talk about the content of this season. We had two new activities, let's start with those. Savathun's Spire is a 3 player matchmade activity that is basically a special strike mission with some parts of it being slightly different in each run.

You think it might be boring to repeat it over and over but I found it to be a pretty good activity and always enjoyed going through it. There are different final bosses to it as well so the things are kept a little bit more fresh than your typical strike mission.

Altars of Summoning on the other hand is also a 3 player matchmade activity but it's a lot different from Savathun's Spire. There is a hub area, connected to like 3-4 different mini areas. The game randomly selects one of these areas and a mission to do in it. You go to the specified location and select a difficulty for that mission.

Depending on your difficulty, you will increase your progress bar much faster. When the bar is full, you will get Altars of Summoning completion and rewards. But, you don't immediately exit the thing, you can keep grinding the bar again and again if you want.

Altars of Summoning was definitely an interesting idea but compared to Savathun's Spire, I found it disjointed and a little bit chaotic. One thing that was great about this season though was the Deck of Whispers. In many Destiny 2 seasons, our efforts went to spending points and upgrading some sort of terminal to help us get a few buffs in the seasonal activities or something.

Well, Witch's reward and progression economy is based on Deck of Whispers. The two activities have minor arcana cards you can collect in them that are hidden. Minor arcana cards gives you a random reward like legendary shards, exotic engrams, seasonal currency and more. There are also major cards you will get during story continuation.

Each major card will have their own set of quests to complete and once you complete that, you can use that card in the seasonal activities, before encounters to give you and your fireteam special boosts. It's not a fully fledged card game or anything but theme-wise, it's pretty cool.

Destiny 2: Season of the Witch is a good season that comes with a pretty good activity as well as a mediocre one. The story continues to be the formulaic weely grind we are used to get with Destiny seasons but the theme surrounding it with witchcraft and arcana cards will keep your interest in the season.

seasonal content so boring it took me until now to finish it. Everything about it was meh except Crota's end which technically isn't even a part of the season anyways.

Despite all that was happening with Bungie and the community during this time, Season of the Witch is one of the better experiences Destiny has delivered in quite a while. For starters, this seasons story is the best one we have gotten in a while. Eris continues to be the best written character in the series, and the overarching narrative with the power struggle of her usurping Xivu Arath was compelling and well executed.

Gameplay this season was not lacking either, with two great seasonal activities in Savathuns Spire and Altars of Summoning. These built upon Deep Dives introduction of Rougelite ideas in a very fun way, with the latter including elements from the vaunted (for some reason) Court of Oryx of Destiny 1...but this time it was actually good! Seasonal activities aside, we also had the enigmatic Imbaru Engine which delivered some of the best puzzles this franchise has seen to date, especially the last one which is quite a mind-bender that's extremely satisfying to solve.

Season of the Witch also saw the reprisal of Crota's End, which was absolutely phenomenal. Many doubted the ability for CE to translate to modern day, but Bungie went above and beyond in making sure this raid would be difficult enough for modern standards while also keeping its identity. Easily the best reprisal and honestly a top 3 raid for me overall.

All and all Season of the Witch is one of the best seasonal experiences this game has ever put out, but in the end it's just that; a seasonal experience. Fatigue is at an all time high, and getting more of the same is only exemplifying it.

Great story and great activities and meh weapons, however still strong and fun

This season is genuinely one of the strongest Destiny 2 has ever had. The narrative was super tight and was a great arc for Eris and the ones around her. Do kinda wish we got more Savathun though.

The activities this season were quick and fun too which were spiced up with the rouge like elements and deck building. Hoping Savathun’s Spire gets turned into a strike because it’d be perfect for it. Altars of Summoning was great too and a chill time to sit in, which could be spiced up with a tier 3 if you wanted to tune in a bit more. The Imbaru engine was an awesome addition too, with new puzzles to solve over a couple weeks which rewarded loot and felt satisfying to figure out.

The seasonal loot was easily the weakest part, with all the weapons being pretty mediocre and already having better alternatives in game. The armour was cool and greatly themed though.

Crota’s End was reprised this season too, the face lift is received was fantastic and probably the best reprisal they’ve done yet. They turned a pretty bad D1 raid into something that actually felt like a raid. The loot was great too, all weapons are good with multiple great perk combinations, and that iconic Age of Triumph armour, do wish the base armour was available too though. :(

Lastly, is Festival of the Lost. Don’t really have much to say other than it was pretty meh. Haunted Sectors were pretty boring and the legend difficulty was too hard for the average player. The loot was decent enough though.

best season since Seraph but also that was not even a year ago so I'm gonna say best season since Lost or Splicer